Page 17 - EN_SHOOT_WP2_Handbook for Teachers
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    Integrating Innovative Group Management

                                        Techniques




       To  further  enhance  group  collaboration  and  engagement,  teachers  may  explore
       innovative  methodologies  such  as  Design  Thinking,  Agile  frameworks  adapted  for
       education, Digital Escape Rooms, and Gamification techniques. These approaches not

       only  modernize  the  learning  experience  but  also  empower  students  to  take  greater
       ownership of their projects, developing transversal skills crucial for their academic and
       professional futures.

       Design Thinking for Collaborative Projects
       Originally  developed  for  business  innovation,  Design  Thinking  is  now  widely  used  in
       education to foster creativity, empathy, and problem-solving. It structures group work
       into five iterative phases:
           Empathize: Understand the needs of the project stakeholders.
           Define: Frame the core problems collaboratively.
           Ideate: Generate a wide range of solutions without immediate judgment.
           Prototype: Create small-scale versions or visual drafts of the solution.
           Test: Collect feedback and improve the product or outcome.
       Classroom Application:
       In  a  history  project,  students  might  design  an  interactive  museum  exhibition  about  a
       historical  period.  They  empathize  with  the  "audience,"  define  what  themes  are  most
       engaging, brainstorm exhibition ideas, prototype virtual exhibits, and test them on their
       peers.

       2. Agile Methodologies Adapted for Education
       Agile  approaches,  particularly  those  inspired  by  the  Scrum  framework,  can  make
       student group work more dynamic, flexible, and goal-oriented.
       Core elements:
           Sprint Planning: Set short, achievable goals (1–2 weeks).
           Daily Stand-Ups: Short 5-minute team check-ins to discuss progress, obstacles, and
           next steps.
           Sprint Reviews: Present outcomes and receive feedback.
           Retrospectives: Reflect on what worked well and what could be improved.
       Classroom Application:
         During  a  multi-week  photography  project,  students  work  in  “sprints”  to  complete
       phases (storyboarding, shooting, editing), using daily stand-ups to track and adjust their
       work.
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